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Sound Profile

The Sound Profile tab in the Sample Browser filter sidebar lets you filter samples by their sonic characteristics. Instead of browsing by tags or genres, you can narrow results based on measurable audio properties extracted during analysis.

How It Works

Each characteristic is represented as a range slider with a minimum and maximum value. Set a range on any characteristic to filter your results to only samples that fall within that range.
  • Drag the left handle to set a minimum threshold
  • Drag the right handle to set a maximum threshold
  • Active filters appear as removable chips in the filter rail above the results
  • Click the X on any chip to remove that filter
You can combine multiple Sound Profile filters with each other and with other Sample Browser filters (genre, key, BPM, tags) for precise results.

Available Characteristics

Core

CharacteristicDescription
TonalityHow tonal vs. noise-based the sample is
PercussivenessHow percussive vs. sustained the sample sounds
BrightnessPresence of high-frequency energy relative to overall spectrum
NoisinessAmount of noise content in the signal
ComplexitySpectral and rhythmic complexity of the audio
AttackHow sharp or gradual the onset is
Rhythmic DensityHow many rhythmic events occur over time
Pitch StabilityHow consistent the pitch is throughout the sample

Frequency Content

CharacteristicDescription
Sub BassEnergy in the sub-bass range (roughly 20-60 Hz)
BassEnergy in the bass range (roughly 60-250 Hz)
Low MidsEnergy in the lower midrange (roughly 250-500 Hz)
MidsEnergy in the midrange (roughly 500 Hz-2 kHz)
HighsEnergy in the high-frequency range (roughly 2 kHz+)

Stereo & Temporal

CharacteristicDescription
Stereo WidthHow wide the stereo image is (mono to fully spread)
Temporal CentroidWhere the energy is concentrated in time (early vs. late)
Dynamic RangeDifference between the quietest and loudest parts

Tips

Sound Profile filters work best on samples that have completed audio analysis. If you’ve recently added samples, wait for analysis to finish before filtering by characteristics.
  • Finding kicks: Set high Percussiveness, high Attack, high Sub Bass
  • Finding pads: Set high Tonality, low Percussiveness, high Stereo Width
  • Finding loops vs. textures: Use Rhythmic Density to separate rhythmic loops from ambient textures
  • Finding clean samples: Set low Noisiness and high Pitch Stability